local jueyun_guoba_continue = fk.CreateSkill {
  name = "cf_jueyun_guoba_continue_skill"
}

Fk:loadTranslationTable {
  ["cf_jueyun_guoba_continue_skill"] = "绝云锅巴",
}

jueyun_guoba_continue:addEffect(fk.DamageCaused, {
  can_trigger = function(self, event, target, player, data)
    return player == data.from and data.from:getMark("@@cf_jueyun_guoba_skill-turn") > 0 and data.card and
        data.card.trueName == "slash"
  end,
  on_trigger = function(self, event, target, player, data)
    local room = data.from.room
    local n = data.from:getMark("@@cf_jueyun_guoba_skill-turn")
    data:changeDamage(n)
  end
})

return jueyun_guoba_continue
